This is the most fun I've had in a while. Thank you, good sir! Also, may I ask what engine did you build this with?
Terminal Sickness - Part 1A story driven text adventure following a mother's survival after the outbreak of a global pandemic.
attack - attack an agent with a held weapon give - give a held item to an agent go - travel to a location or through an exit interact - interact with a structure inventory - show inventory look - look at a location, item, structure or agent pick up / drop - pick up or drop an item restart - restart the game (current progress will be lost) save / load - save or load the state of the game search - search a structure for hidden items talk - talk to another agent unlock / lock - unlock or lock an exit with a held key use - use an item
Designer / DeveloperAndy Turner
MusicAnguish - Kevin MacLeod CC BY 3.0
Better Days - Bensound.com
Clean Soul - Kevin MacLeod CC BY 3.0
Colorless Aura - Kevin MacLeod CC BY 3.0
Gymnopedie No. 3 - Kevin MacLeod CC BY 3.0
Lost Time' Kevi - MacLeod CC BY 3.0
Man Down - Kevin MacLeod CC BY 3.0
Myst on the Moor - Kevin MacLeod CC BY 3.0
November - Bensound.com
Ofelias Dream - Bensound.com
Pepper's Theme - Kevin MacLeod CC BY 3.0
Ritual - Kevin MacLeod CC BY 3.0
River flows in you - Alexander Blu
Sad Day - Bensound.com
Thunderbird - Kevin MacLeod CC BY 3.0
Turnaround games permits worldwide royalty-free irrevocable commercial-use license to utilise any and all audiovisual content of this game for the explicit purpose of review/criticism/commentary in any medium/website now known and/or developed in the future.
|Release date||Sep 19, 2018|
|Genre||Interactive Fiction, Adventure, Role Playing|
|Tags||Female Protagonist, Nonlinear, Open World, Post-apocalyptic, Retro, Singleplayer, Text based|
|Average session||About a half-hour|
|Accessibility||Color-blind friendly, Subtitles, High-contrast|
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That you so much! I'm really glad you enjoyed it! It's what it's all about :) I didn't use an engine, it's all my own creation :) I'm very much a do it from scratch kind of guy
What a game to play right now.
I had a lot of fun with this, good job! I will say it would be nice to see what ground you already covered by coloring visited places a different color(though some might say it's a "comfort feature"). Also having to specify what key you have to open a door with each time was kinda frustrating, but I don't know if that's a convention for this type of game.
Overall, it's really solid, and I'll be looking forward to Part 2!
I'm really gad you enjoyed it! Thanks :D The idea to color where you've been is really good. I may do just that in future games :)
Love the dark humour and achievements! Similar in that way to Reigns. Gonna try a few things out, really enjoying it so far!
It would be nice to be able to have a running stream of the text instead of the text box resetting, in case I forget what just happened. Meanwhile, I tried to morbidly enter:
fire shotgun at self
But sadly, it didn't work :( lol!
Thanks. Yes, I agree and a lot of people though the same. If I make another text adventure / update this one I may well do just that.
"fire shotgun at self" - haha, I very nearly implemented that as well :)
I have searched every room and have found no key for any room. any help?
Be sure to not only look at each object in a room, but also search each object. Furniture is a good bet. :)
I am trying out various different tactics to see how it changes things. Is there any hint you could give to me as to whether or not I can get Angus to stop following me? Like, stay somewhere? Or not go into certain rooms?
The only way to stop him following you is rather permanent... If your hinting at what I think you are hinting at, I'm afraid that part always happens. Hope your enjoying it :)
Can you get stuff back from Angus once you have given something to him?
You can, but only by killing him... so it depend how much you want it back
I'm liking it so far - tip for other players - `get` also works for `pick up`